GAME & LEVEL DESIGNER
The LEGO Movie 2 Video Game
The LEGO Movie 2 Video Game is a cooperative action-adventure game loosely
following the events of the movie.
I began work on this project at the very beginning of pre-production, and worked on it through to it's launch. I was assigned to design & direct the fifth story level of the game, the 'Sorting Area' - based off the Planet DUPLO section of the movie (for licensing reasons we were not allowed to use the word 'DUPLO' in the game).
The boss fight section of the level was designed and directed by another designer on the project.
Role: Junior Level Designer
Release: February 2019
Company: TT Games
Responsibilities
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Designing the 'Sorting Area' level from paper design to 3D blockout, and implementing it into the game engine.
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Landscaping the LEGO environment using the tools in the engine to match the level blockout. Iterating & polishing it up to a box ready standard.
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Designing the narrative of the level, and optional side quests - including writing the first draft of all dialogue in the level.
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Directing and providing feedback to the developers working on the level, including: artists, technical designers, and programmers.
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Addressing feedback on the level from the game director and lead level designer.
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Liaising with the designer of the boss fight - to make sure the boss arena blended seamlessly into the level.
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Resolving issues discovered by both playtesting the level myself and receiving JIRA reports from QA.